Thieves grew out of an animation exercise our teacher, Alan
Sperling, gave us. We were supposed to show a character walking
up to an object, re- and interacting with it and ending the exercise
so that the whole thing had a little story.
I had the idea of a thief stealing something and being cut up
by the security lasers. With that idea in mind, I started constructing
a story around that specific scene and after a few weeks of long
hours, Autumn Thieves was done.
fact that the music is in sync with the animation was a happy
accident. I always listen to music while I animate and during
the making of Autumn Thieves, I was listening to a lot
of jazz. Once I was done with the rough cut I watched it while
the piece “Autumn Leaves” by Miles Davis and Cannonball
Adderly was playing in the background. To my surprise, a few scenes
happened to be in sync. I then started to test it with other jazz
pieces, but “Leaves” had a laid back feeling to it,
which added contrast between the music and the animation. I then
tweaked the animation and re-edited the short in order for it
to precisely match the music.
hostage of a lot of computers at school helped me to render everything
in about 2 days. Animation and rendering was done in Maya. Since
I focused on animation, I kept the sets and props very simple.
I wanted to avoid a clean computer look, so I used the GI Joe
lighting script by Emmanuel Campin.
The thief and the guards are the models “Hogan” and
“Milt”, which are provided by the school.
remember lots of pizza and not enough sleep, but I had a blast
animating the whole thing. Looking at it now, there is a lot of
very stiff animation, but I still like the story and the editing
of it. I might go back to it and update the animation, we'll see...
you want to see more of my work, feel free to go to